    enum PrinceOfSherwoodSubGameData
    {
        SGDIDX_FEATURE_MULTIPLIER = SGDIDX_END_BASE_SUB_GAME_DATA_RESERVED_RANGE,
		SGDIDX_FEATURE_STATE,
		SGDIDX_PLAYER_SHOT,
		SGDIDX_NON_PLAYER_SHOT,
		SGDIDX_FEATURE_NUM_FREE_GAMES,
		SGDIDX_PLAYER_ARCHER_CHOICE,
		SGDIDX_NON_PLAYER_ARCHER_CHOICE,
		SGDIDX_NUM_SCATTER_SYMBOLS
    };

   
    enum ClassConstants
    {
        // Game Modes
        MODE_NORMAL                         = 0,
        MODE_ARCHERY_FEATURE                = 1,

        // Notes
        NOTE_ROBIN_HOOD_SUBSTITUTE          = 0,
        NOTE_ARCHERY_BOARD_IN_FEATURE       = 1,
        NOTE_ARCHERY_FEATURE                = 2,

        // Multipliers
        MULTIPLIER_ROBIN_HOOD_SUBSTITUTE    = 2,
        MULTIPLIER_ARCHERY_FEATURE_X2       = 2,
        MULTIPLIER_ARCHERY_FEATURE_X3       = 3,
        MULTIPLIER_ARCHERY_FEATURE_X4       = 4,
        MULTIPLIER_ARCHERY_FEATURE_X5       = 5,
        MULTIPLIER_ARCHERY_FEATURE_X6       = 6,

		// Selected Archer
		SELECTED_NONE						= 0,
		SELECTED_ROBIN						= 1,
		SELECTED_ENEMY						= 2,

		// Sub Game State
		SGS_NONE							= 0,
		SGS_SELECT_ARCHER					= 1,
		SGS_NON_PLAYER_ARCHER_SHOOTS 		= 2,
		SGS_PLAYER_ARCHER_SHOOTS 	     	= 3,
		SGS_FIRE_ARROW_FOR_FREE_GAMES		= 4,
		SGS_FIRE_ARROW_FOR_MULTIPLIER		= 5,
		SGS_GAME_OVER						= 6,

		// Probability Tables               
		PT_PLAYER_SHOT_3_SCATTERS           = 0,
		PT_PLAYER_SHOT_4_SCATTERS           = 1,
		PT_PLAYER_SHOT_5_SCATTERS           = 2,
		PT_NON_PLAYER_SHOT                  = 3,
		PT_PLAYER_SHOT_FG_3_SCATTERS        = 4,
		PT_PLAYER_SHOT_FG_4_SCATTERS        = 5,
		PT_PLAYER_SHOT_FG_5_SCATTERS        = 6,
		PT_PLAYER_SHOT_MULT_3_SCATTERS      = 7,
		PT_PLAYER_SHOT_MULT_4_SCATTERS      = 8,
		PT_PLAYER_SHOT_MULT_5_SCATTERS      = 9,
    
	};

    enum SpinResult
    {
        EVT_LOSER,
        EVT_SCATTER_NEAR_MISS,
        EVT_FEATURE_NEAR_MISS,
        EVT_TWO_CASTLE,
        EVT_TWO_BAG_OF_COINS,
        EVT_TWO_BOW_AND_ARROW,
        EVT_TWO_ARCHERY_BOARD,
        EVT_TWO_MAID_MARION,
        EVT_THREE_NINE,
        EVT_THREE_TEN,
        EVT_THREE_JACK,
        EVT_THREE_QUEEN,
        EVT_THREE_CASTLE,
        EVT_TWO_ENEMY,
        EVT_THREE_KING,
        EVT_THREE_ACE,
        EVT_THREE_ARCHERY_BOARD,
        EVT_FOUR_CASTLE,
        EVT_FOUR_NINE,
        EVT_FOUR_TEN,
        EVT_THREE_BAG_OF_COINS,
        EVT_THREE_BOW_AND_ARROW,
        EVT_FOUR_JACK,
        EVT_FOUR_QUEEN,
        EVT_FOUR_ARCHERY_BOARD,
        EVT_FOUR_KING,
        EVT_FOUR_ACE,
        EVT_THREE_MAID_MARION,
        EVT_FIVE_CASTLE,
        EVT_FIVE_NINE,
        EVT_FIVE_TEN,
        EVT_THREE_ENEMY,
        EVT_FOUR_BAG_OF_COINS,
        EVT_FOUR_BOW_AND_ARROW,
        EVT_FIVE_JACK,
        EVT_FIVE_QUEEN,
        EVT_FIVE_ARCHERY_BOARD,
        EVT_FIVE_KING,
        EVT_FIVE_ACE,
        EVT_FOUR_MAID_MARION,
        EVT_FIVE_BAG_OF_COINS,
        EVT_FIVE_BOW_AND_ARROW,
        EVT_FOUR_ENEMY,
        EVT_FIVE_MAID_MARION,
        EVT_FIVE_ENEMY,
        EVT_ARCHERY_GAME_BONUS,
        EVT_FREE_GAMES_ARCHERY_BONUS,
        EVT_RANDOM_PROGRESSIVE_WINNER,
    };

    enum WheelContents 
    {
        NINE,
        TEN,
        JACK,
        QUEEN,
        KING,
        ACE,
        BAG_OF_COINS,
        BOW_AND_ARROW,
        MAID_MARION,
        ENEMY,
        CASTLE,
        ARCHERY_BOARD,
        ROBIN_HOOD,

        // Special symbol - not in the DB but used for 
        // icon initialization during classification
		BLANK = 255,
    };

